If you prefer listening over reading, check out the video guides below made by Rhaastafarian. While they might not go as in-depth as our guide does here, they should still be able to give you a solid, overall idea of pathing on Kayn.
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First things first, as a jungler it is important for you to already establish a plan for your upcoming game in champion select. Not only is it important for you to choose your form in advance in order to go for your most optimal runes, but also to think ahead of pathing, matchups, and objective control. Take a look at the enemy team's champions and yours. Which laners will have a matchup advantage? Who is vulnerable to ganks? Is there anyone you should avoid early on? Asking yourself questions and analyzing several things will help you with adapting to several game outcomes.
A common misconception for lower-ranking players is that jungle pathing is very binary. They tend to go the same route every game, no matter the circ*mstances. However, it is very important to modify your pathing based on many factors, just like mentioned above. Determine which lanes have priority, are gankable, or need help early on. You want to adjust your clear based on this and what you think the enemy jungler is going to do.
A concept that was out there for some time is that your clear should be based on which form you want to go. This idea is wrong, however. Just make sure to stick to what we wrote above: Never forget to look into modifying and adjusting your pathing depending on your game's circ*mstances. Below, you will find some standard routes to draw inspiration from.
STEP 1 Put a point into your Reaping Slash and start at your Red Buff together with a leash from your laners. While on Kayn's release people were amazed by how fast he could clear Raptors, you do not want to start off with that camp anymore unless your teammates refuse to give you a leash. The burn you get from Red Brambleback speeds up your clear significantly on other jungle monsters. If you take a look at the image above, it should also show you how a Red Buff start allows you for a much smoother transition onto the opposite side of the map due to you not having to walk all the way from Krugs to Wolves. Make sure to smite your buff once it hits 390 HP. This lets you continue your clear with a higher amount of HP. |
STEP 2 After Red Brambleback is killed you will hit level 2. Put a point into your E, Shadow Step and use it right away to get down to your Krugs. Your W might give you more initial damage, but you will still lose a significant amount of HP. Your E's heal makes your clear much healthier and puts you at less risk of immediately dying upon being engaged on. Use your Smite on the big Krug once it has lost enough HP to be executed by it. |
STEP 3 This is where flexibility comes in. Take a look at botlane/toplane (depending on which side you are on) and whether your teammates are pushed in or have strong CC that allows for a likely successful gank. If the answer to either of these examples is "Yes", then feel free to pay your teammate(s) a visit. However, if you think that you will only be able to force the enemy to use a summoner spell, you should most likely refrain from ganking. Showing yourself on the map this early on allows the enemy jungler to steal camps of yours that you haven't cleared yet. This will cause you to fall behind significantly. Only resort to ganking if you are 90% sure of it ending in success. If you decide not to gank, you may tend to your chickens. After killing raptors you will hit level 3. Proceed to put a second point into your Q, Reaping Slash. Your W will still have to wait a bit as its cooldown is fairly high and will slow down your clear. |
STEP 4 Take a look at your midlane on whether they are in need of a countergank or similar. If not, your next objective is to move over to your wolves. Make sure to only use auto-attacks on the big wolf! The smaller ones will get killed automatically by Reaping Slash's AOE damage. |
STEP 5 After killing your wolves, you want to clear Blue Sentinel along with Gromp. Take another look at your nearby lanes on whether your assistance is needed. If you see an opportunity for a successful countergank make sure to head there right away. If you're free to continue your clear, start off by first auto attacking your Blue to make it move towards you. Next, you hit Gromp with an auto attack and move back immediately as to not lose aggro on your Blue. Try to stay in the middle of the two camps, while stacking both monsters on top of each other. Use both charges of your Refillable Potion and focus your Blue Buff. Once it hits 700 HP, use Smite on it and start targeting with your autoattacks Gromp. After about two uses of your Reaping Slash they will be dead. Afterwards you should be level 4 with about 500-550 HP (70% of max). Now it is time to get your W, Blade's Reach. |
STEP 6 Scuttle Crab is your last objective. Getting this jungle monster can be quite scary at times, due to how contested it is. You want to act based on whether your lanes have priority or not. For the ones not knowing what "having priority" means: A lane having priority is a lane is pushed to the enemy's turret. So for instance, if teammates from both your nearby lanes are sitting under their own turret you want to refrain from trying to take it unless you have vision on the enemy jungler and laners. Trying to take Scuttle while not knowing their location is quite risky and can lead to you getting ambushed. If your laners have priority and you can rely on them helping you out if it comes to an encounter with the opposing jungler you can feel more than free to contest it. |